
I Am Fish – FAQ
Surfacing in 2021 from Bossa Studios, I Am Fish is the o-fish-al sequel to I Am Bread which was itself the prequel to Surgeon Simulator! Still with us? Good! I Am Fish is a physics adventure game where four sentient fish have been sold off to the far corners of Barnardshire, the smallest county in England.
Play as each fish breaks free from their bowls and journeys back to the ocean across the daunting, chaotic world of everyday human life.
Introduction
Surfacing in 2021 from Bossa Studios, I Am Fish is the o-fish-al sequel to I Am Bread which was itself the prequel to Surgeon Simulator! Still with us? Good! I Am Fish is a physics adventure game where four sentient fish have been sold off to the far corners of Barnardshire, the smallest county in England.
Play as each fish breaks free from their bowls and journeys back to the ocean across the daunting, chaotic world of everyday human life.
A note from Bossa
A little less than 2 years ago, as part of a game jam, a handful of Bossians were exploring a flapping mechanic to navigate seagulls. Out of curiosity they applied it to a fish model and asked themselves: Wouldn’t it be fun to navigate through the world this way from a fish’s perspective? Could we build bridges between I Am Bread and Surgeon Simulator and this game to create a wider universe? A prototype and a couple of playtests with our community later we knew that we had something at hand that could be as quirky and fun as lovable!
In June 2020 we assembled a small team of 6 people to kick-off pre-production for what would become “I Am Fish”. Over the course of one year we grew the team up to 34 people across all disciplines, countries and timezones. The team’s diversity and passion for the project made it possible to not only build the colorful game you are about to experience but also allowed us to bring in a broad variety of ideas with challenging puzzles and memorable moments!
Our four fish play quite different from each other in this physics-based adventure which should make it as challenging as fun to reunite them back in the ocean. On their way it’s not only relaxing forest streams and spacious ponds though. You’ll have to find your way through all kinds of (human-made) hazards. From a sewer to a highway to the local nightclub – there’s plenty of things that will make your journey as challenging as exciting.
Glide as the Flying Fish, roll around as Pufferfish and bite your way to freedom as Piranha! Our Goldfish might not come with a special ability – but isn’t the courage to follow your call to adventure already admirable enough?
The whole Fish-Team and everyone at Bossa wish you the best of luck and a lot of fun with I Am Fish. We hope you will have as much fun playing as we had making it!
Key Product Info
- 13 Level + 1 Bonus Level
- 4 Playable Characters
- Different mechanics and individual puzzles for each fish
- Original score for every character
- Controller + Mouse & Keyboard support
- Two different control scheme difficulty levels
STEAM SPECIFIC
What are the early adopter bonus items for I Am Fish?
Purchase I Am Fish on Steam-only before 30th September to receive the Original Game Soundtrack, a Set of Wallpapers and a Digital Artbook at no extra cost. From 16th September the Soundtrack will be available to purchase separately from Steam. The wallpapers and artbook will not be available after 30th September.
Where do I find my wallpapers and digital artbook?
If you have purchased the game on Steam before 30th September you will receive the Digital Art Book and wallpapers as a gift. In your steam library, right click on I Am Fish, select manage, browse local files, and inside the extra content folder, you will find the artbook and wallpapers.
TECHNICAL
What are the display specifications for I Am Fish?
The game supports the following resolutions / framerates:
- Xbox One > 720p >Up to 30 FPS
- Xbox One S > 720p > Up to 30 FPS
- Xbox One X > 1080p > Up to 30 FPS
- Xbox Series S > 1080p > 30 FPS
- Xbox Series X >4K> 30 FPS
- Windows 10 > 4K > 60 FPS
- Steam > 4K > 60 FPS
PC Specs
Minimum Specification
CPU
- Intel Core i5-3470 (4 * 3200) or equivalent
- AMD FX-4350 (4 * 3400) or equivalent
GPU
- Radeon RX 460 (4096 VRAM)
- GeForce GTX 960 (4096 VRAM)
RAM
- 6 GB
Disc space
- Around 12 GB
OS
- Windows 7 x64
Recommended Specification
CPU
- Intel Core i7-6700 (8 * 3400) or equivalent
- AMD Ryzen 7 1500X (4 * 3500) or equivalent
GPU
- GeForce RTX 2060 Super (6144VRAM)
- Radeon RX 5700 XT (8192 VRAM)
RAM
- 12 GB
Disc space
- Around 12 GB
OS
- Windows 10 x64
ADVICE AND TIPS
Our default control scheme is the most accessible one. Should you find yourself not able to control the fish you might have activated the “Bossa Style” control scheme accidentally (which is controller exclusive). It’s way more challenging to control the fish with it. We’d recommend the default scheme for your first playthrough.
If you should ever be stuck in a level you can always skip checkpoints. This will affect your final scoring but allow you to proceed should a puzzle be too challenging.
After you have played through all Goldfish levels you will be able to play all the other fish. You don’t have to play them sequentially. You’re free to explore them however you want!
Not all breadcrumbs can be collected in one go. Multiple paths lead back to the ocean. Feel free to explore the levels and try out different routes. The most straightforward route is not always the easiest!
R on keyboard or Y/Δ on controller lets you immediately respawn at your last checkpoint. Keep in mind that every respawn counts towards your score!
WALKTHROUGH VIDEOS
Should you get really stuck on a level, but don’t wish to checkpoint skip please feel free to refer to the following walkthrough videos showing you a single route through each level.
LINK: Curve Games – YouTube
PATCHES, UPDATES AND ISSUES
ALL Platforms – Version 1.1.13
- Fixes a progress blocker in the Space Ship level of Iron Fish mode
ALL Platforms – Version 1.1.12
- Fixed ‘You Are Fish!’ Achievement not unlocking correctly and added a check on start up to award the Achievement if all other Achievements have been unlocked.
ALL Platforms – Version 1.1.11
- Fixed Xbox only issue where the trampoline would bounce the fish while it was still inside the bowl rather than the bowl itself
- Added a brief timer after the piranha attaches to an object where the bite can’t be deactivated accidentally by rapidly pressing the ability button
- Adjusted Nigel’s repathing timer when repathing after losing sight of the fish and adjusted paths in the corridor area so Nigel won’t trap the player in rooms
- Added temporary barriers to prevent the fish from being thrown out of the suitcase when transitioning to the plane in Flying Fish Level 3
- Fixed colliders on the top of the escalator in Flying Fish Level3 so that the fish can’t be thrown out of the bucket when hitting the sides with the corner of the bucket
- Regrettably stopped Greg’s head from disappearing when respawning in Iron Fish mode in the Aquarium level
- Fixed issue where the last minecart in Flying Fish level 2 would empty itself if jumped in prior to it hitting the last gate
- Added water volumes to burst water pipes in Flying Fish 2 so that suffocation timer is reset when entering the water stream
- Adjusted trajectory of a burst pipe stream in Flying Fish level 2 to more consistently hit a warning sign that triggers a flood as it was previously easy to miss if entering the stream from certain angles
- Removed menu option to skip checkpoint in Iron Fish mode after dying
- Fixed achievement for all achievements being unlocked not unlocking and adding check on start up to award the achievement if all achievements have been unlocked
- Reverted suitcases resetting on the first suitcase belt on respawn, now only resets suitcases that have flipped off the belt with a fish inside
- Fixed various places where PlayStation controller buttons were missing in the UI
- Changed Curve Digital to Curve Games
- Replaced numbers in Aquarium and Space levels with dpad icons when using a controller to fix corrupted text issue and more accurately show controls
- Fix for light gates in the Aquarium level getting stuck when dropped from a height
- Removed shallow water area by big tank Greg in the Aquarium
- Fix for fade to black on death in the Aquarium
- Fix for point in Flying Fish level 1 where the fish can get stuck
- Fix for blue crate in the market of Flying Fish level 1 that could repel the bucket at great force if hit with a corner of the bucket
- Prevented fish from being bounced when landing under the trampoline in Goldfish level 2
- Fix for scrollbar not appearing in the game settings
- Fix for selection bar on “Invert Flight controls” not aligning correctly in Russian
- Added collision to planks with missing collision in Puffer level 2
- Expanded water volume to cover behind first valve in the Space level
- Fixed colliders in the office section of Flying Fish level 3 to prevent getting stuck under the lamp and to more accurately match the dividers
- Added colliders prevent getting stuck on the ladder in Goldfish level 2
- Fix for incorrect achievements being unlocked by the criteria for other achievements
ALL Platforms – Version 1.1.8
- Fixes an issue in the Flying Fish airport level where suitcases may float above the conveyer belt. Also fixes an issue where Iron Fish achievements were not unlocking correctly.
ALL Platforms – Version 1.1.7
- Fix for controllers not responding on Xbox Series/Xbox One
- Fixed suitcases on Flying Fish Level 3 blocking the level by not resetting
- Also fixes a related suitcase respawn bug where suitcases wouldn’t revert position on a particular belt.
- Fixed collider on trolley in Flying Fish Level 3 where the fishbowl could get stuck
- Fix for game unpausing when returning from constrained when the pause menu is open on Xbox Series/Xbox One
- Made it clearer that controller is required when attempting to auto switch to normal controls after controller is disconnected
- Removed NaN Compatibility option from video settings
- Added inverted Y controls for Flying Fish
- Fixed visual issue on water near bucket in Flying Fish Level 2
- Made radiators near bread have smaller radius
- Fixed a pain point and made suitcases easier to move in Flying Fish Level 3
- Calmed motorway cars down
- Balancing adjustments to the Aquarium Level
- Calmed seagulls down on Pufferfish Level 2
- Connected a missing checkpoint from the left route on Pufferfish Level 1
- Fixed a bug where two buckets would keep appearing before getting swallowed by Greg on Pufferfish Level 3
- Made the seagulls far more chill on Piranha Level 1
- Fixed suffocation time on Goldfish Level 3
- Fix for controllers not being usable by the player when multiple controllers or keyboards that emulate controllers are connected on PC
- Fixed not being able to open the pause menu on Bossa controls via the keyboard when the controllers are disconnected, making the game appear to be unresponsive
- Fix for normal controls message not allowing the user to press “No” to switching to normal controls.
- Fix for occasionally corrupted fishbowl shadow on Goldfish Level 1
- Lowered the High fog quality performance budget
- Balancing adjustments to Flying Fish Level 3
- Balancing adjustments to Pufferfish Level 3
- Fixed transition from airport to airplane
- Fixed respawning while in suitcases on Flying Fish Level 3
Steam – Version: 1.1.5
- Added an invert camera option to the game settings
- Fixes for shell initialised 0 error on Steam
- Fix for black screen/particles issue affecting non-Nvidia players
- Fixes for save data being lost when changing username
- Fix for slowdown effects persisting and affecting performance after restarting levels mid effect
- Fix for game starting on the wrong monitor after changing the monitor in the settings.
- Added font switcher to subtitle prefab to fix missing JA/KO/RU/ZH-CN/ZH-TW dialogue subtitles
- Fix for suitcases not spawning when skipping checkpoints and also when the checkpoint is missed
- Fixes for bug when inside a suitcase during death and respawn/next checkpoint would fail
- Fixed softlock on Space level where skipping checkpoint prevented door from being opened by Piranha
- Prevented graphics settings from being cloud saved on steam
- Pause game when steam overlay is activated and unpauses when deactivated (if the pause menu wasn’t already open on activation)
- Prevented the pufferfish causing damage when colliding with the inside of Greg’s stomach causing rapid increase in vomit when entering Greg while puffed.
- Fixes for connection/disconnection events not firing in menus when the controller isn’t interacted with
- Fix for issue where NPC fish entering the pipes forces the player back through the pipes
- Added missing localisation on special ability tutorial prompt
- Added a confirmation message when switching to Bossa or Normal controls to prevent accidently switching control schemes
- Switched around order of Yes/No on confirmation panels
Xbox – Version 1.1.5
- Added an invert camera option to the game settings
- Changed the Xbox platform to use the base Microsoft Platform with any Xbox specific code remaining in the Xbox Platform, this implements the local achievement cache fixes originally implemented for Windows
- Fixes for offline achievements and general rework of local achievements cache so it works as intended.
- Removed Microsplat
- Swap collectable data around to fix wrong placements
- Fixed bug where respawning wouldn’t set water height correctly
- Added content ID to packaging process (for xbox platforms)
- Corrected sink water not being disabled in the bathroom in piranha 1 as part of flood sequence
- Converted console to canvas and text mesh pro ugui objects (space)
- Removed second sun from the cutscene because it was sometimes breaking the lighting on the level after the cutscene (flying fish 1)
- Fixed missing post processing, flickering water surface, floating houses, water surface incorrect position (tutorial)
- Reflection probes / post / material fixes (hero level 2)
- Thorns + pufferfish ball bug fix
- Prevented changing to Bossa controls when there’s no controller connected
- Fixed holes, fixed incorrect material on the worlds ship (flying 2)
- Changed checkpoints in Iron Fish mode to not be disabled fully to allow for triggered events outside of the checkpoint system to fire on hitting the checkpoint trigger.
- Respawning in iron fish mode no longer increases death count
- Fixed the vehicle checkpoint respawning (Space)
- Visual fixes and change to fifth checkpoint to have it trigger when skipped to (Space)
- Fixed bossa standard controls being the default and bogus empty new save file being displayed if user backed out of control style selection screen
- Fixed some benign error spam when loading state in some cases and improved error logging when those happen
- Fixed pipe spray trigger (flying level 2)
- Updated localisation for “Default Settings” in controls screen
- Updated project version
- Reduced frequency of FPS and Position events to once a minute
- Fixed missing font characters in “Default Settings” string
- Fixed missing keyboard and mouse controls in the controls panel on Windows Store
- Fix for slowdown effects persisting and affecting performance after restarting levels mid effect
- Added font switcher to subtitle prefab to fix missing JA/KO/RU/ZH-CN/ZH-TW dialogue subtitles
- Fix for suitcases not spawning when skipping checkpoints and also when the checkpoint is missed
- Fixes for bug when inside a suitcase during death and respawn/next checkpoint would fail
- Fixed softlock on Space level where skipping checkpoint prevented door from being opened by Piranha
- Prevented the pufferfish causing damage when colliding with the inside of Greg’s stomach causing rapid increase in vomit when entering Greg while puffed.
- Fixes for connection/disconnection events not firing in menus when the controller isn’t interacted with Fix for issue where NPC fish entering the pipes forces the player back through the pipes
- Added missing localisation on special ability tutorial prompt
- Added a confirmation message when switching to Bossa or Normal controls to prevent accidently switching control schemes
- Switched around order of Yes/No on confirmation panels
I’ve found a bug – is there a way to submit it for EXTERMINATION?!
For those who have experienced any issues playing I Am Fish, please let us know in the Steam Bug Report dedicated thread. Your feedback is incredibly useful to us. If you can, please fill out this form to report bug or issues; it contains all the needed information for our team to address and tackle these correctly. Many thanks in advance: https://forms.gle/GZcKnrHjg6N9ut8XA
Known Issues
- Xbox Series – The game may not respond to controller input within the ‘Press Any Button’ screen.
- Fixed on Xbox in patch 1.1.7 on 13/10/21
- Steam – Players might not be able to start the title due to a “Shell initialized 0” error showing
- Remove symbol characters from Steam username
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Steam/Win 10 – Black particles effect with certain GPUs
- Enable the ‘NaN Compatibility’ option within the Settings > Video menu > restart the game after enabling it.
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Win 10 in patch 1.1.5 on 28/09/21
- Steam/Win 10 – Game launches on the wrong monitor
- Set the game (via the Settings menu) to display on monitor 1.
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Win 10 in patch 1.1.5 on 28/09/21
- All – Flying Fish 3 – PROGRESS BLOCKER – there may be no suitcases on the conveyer belt.
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Xbox / Win 10 in patch 1.1.5 on 28/09/21
- All – Missing characters in in-game dialogue subtitles (JP/CH/KO/RU)
- Will be fixed with the next patch. Promise!
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Xbox / Win 10 in patch 1.1.5 on 28/09/21
- All – Space Ship – PARTIAL BLOCKER – Skipping to the 2nd Checkpoint causes a pathway door to be permanently shut.
- After the issue occurs, the Goldfish can continue progressing on the other side of the door until reaching the next Checkpoint where the user can respawn all the fish together.
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Xbox / Win 10 in patch 1.1.5 on 28/09/21
- Win 10 – Achievements do not unlock whilst the PC is disconnected from Xbox Live.
- Stay connected to Xbox Live.
- Fixed on Win 10 in patch 1.1.0 on 16/09/21
- All – Iron Fish mode – respawning affects the Start score, which is unfair for this mode
- Manually restart the level if you respawn in Iron Fish mode and if you’re trying to get a perfect Star rating.
- All – Tutorial level is skipped if the user quits during it or backs out at the Controls selection screen
- Don’t quit the tutorial or navigate back from the Controls selection screen.
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Xbox / Win 10 in patch 1.1.5 on 28/09/21
- All – Pufferfish 3 – Mosh pit NPCs might trap the user into a corner and block progress.
- Avoid the mosh pit NPCs.
- All – Flying Fish 1 – Blue crate near a Bread collectible may flip the fish’s bucket upon contact.
- Avoid the blue crate.
- All – Flying Fish 3 – Fish bowl may break when falling from a low height as part of the normal progress path
- All – Piranha 2 – Fish may detach from seagull without input
- All – How to use “Special Ability” prompt is in English only.
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Xbox / Win 10 in patch 1.1.5 on 28/09/21
- All – Xbox & PS buttons are in English only.
- All – No momentum when jumping out of moving vehicle.
- Don’t rely on the movement of the vehicle itself for momentum during jumps.
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Xbox / Win 10 in patch 1.1.5 on 28/09/21
- Xbox One/Xbox Series – Aquarium/Space Ship – Fish selector has corrupted text font.
- Steam – Game does not pause when the Steam Overlay is invoked.
- Pause the game before invoking the Steam Overlay.
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Steam / Win 10 – Lack of keyboard & mouse support for Bossa Standard controls is not explicitly clear.
- Have a controller plugged into the PC before launching the game.
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Win 10 in patch 1.1.5 on 28/09/21
- All – Pufferfish 3 – Greg starts with a stomach full of acid if the Pufferfish uses its Special Ability whilst flying into Greg’s cup
- Avoid activating the Pufferfish’s Special Ability whilst flying into Greg’s cup
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Xbox / Win 10 in patch 1.1.5 on 28/09/21
- All – The game does not currently support an Invert Y-Axis option.
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed on Xbox / Win 10 in patch 1.1.5 on 28/09/21
- Steam – Player progress might not be saved if Steam user name contains special characters
- Fixed on Steam in patch 1.1.5 on 23/09/21
- Fixed ‘You Are Fish!’ Achievement not unlocking correctly and added a check on start up to award the Achievement if all other Achievements have been unlocked.
- Fixed ‘Quiet As A Fish’ Achievement not unlocking correctly.
- Added temporary barriers to prevent the fish from being thrown out of the suitcase when transitioning to the plane in Flying Fish Level 3.