THE ASCENT – PATCH NOTES

First off, a massive thank you playing our game! We're working tirelessly, day and night to improve all aspects of the game. We promise to update you as soon as we have information on when future patches will be released and what they contain.

THE ASCENT – PATCH NOTES

First off, a massive thank you playing our game! We’re working tirelessly, day and night to improve all aspects of the game. We promise to update you as soon as we have information on when future patches will be released and what they contain.

Secondly, we kindly ask that you double check you’re always playing on the latest and greatest version!

We are improving the game regularly, so it’s important that you download the latest updates to make sure you are playing the best version of The Ascent on your chosen platform.

To ensure you have downloaded the latest updates, please follow these steps:

On Steam:
Right click on The Ascent in your Library
click on “properties”
then on “updates”
and select “Always keep this game updated”.

On Xbox:
Launch the console to the Xbox Home.
Navigate to “My Games & Apps” and locate the title.
Highlight the title’s tile and press the Menu button.
Navigate to “Manage Game and Add-ons” then select ”File Info” in the left menu.
Observe the line of text along the top of the pop up,
This should read as:  4.2.4.0

On Windows 10 / GamePass for PC:
Launch the device to the desktop
Ensure the title is installed from the Microsoft Store.
Open the Windows Search and Type “The Ascent”.
Right Click “The Ascent” app and select “App Settings”
This should open a page with the version displayed under publisher – The version should read as: 4.2.4.0

Patch Update History
Please find below the Patch Update History. Our team is still continuing to work hard on improving the game and we continue to be very grateful for all the support and feedback from our players.

PATCH #3
October 7th / PATCH 3 deployed on Steam
October 18th / PATCH 3 deployed on the Xbox family platforms (Xbox One, Xbox One S, Xbox Series S/X, Microsoft store Windows 10 PC).

Performance (all platforms)

  • Lots of stability improvements for XBSX and XB1.
  • Improved performance of Neutron Beam on XB1.
  • Fixed an issue where hardware Ray Tracing options were enabled on GPUs that do not support it (instead, it was defaulting to software Ray Tracing) for PC (Steam and Windows 10 store).
  • Fixed an issue where the game may have displayed a non-interactive (black) screen when starting a new game on XB1.
  • Fixed an issue where being offline on Gamepass Windows Store would cause potential random freezing.

Stability (all platforms)

  • Fixed a DX12 memory leak on XB1 that could cause an “out of memory” error.
  • Fixed a save related crash that could occur in some instances.
  • Fixed an issue where in some instances the game could not be resumed from being suspended (XB1/XSX only).
  • Fixed a crash that could happen during “Project MenShen” (Mission 12).
  • Fixed a number of reported ‘freezes’ that could occur when the game is being played offline.
  • Fixed a rare issue where pressing ‘Quit to Main Menu’ during the death-screen would cause an infinite loading screen.
  • Fixed a crash that could occur at the end of “Empowerment” (Mission 4).
  • Fixed an audio related crash that could occur when taking a Tier elevator.

Save Progress (all platforms)

  • Lots of general improvements to the Save System.
  • Fixed an issue where a Player Client’s single player saved game is overwritten by Host’s saved game if client accept invite from single player session.
  • Fixed an issue where the Client Player could see the Host Players saves in some situations.
  • Fixed an issue where some Client Players would no longer have an objective if they continued their Single Player playthrough after leaving a Coop game.
  • Fixed an issue where a rare crash could sometimes reset a Players save.
  • Fixed an issue where in some cases, a Player Client’s single-player progress could get reset after playing in Coop.

Achievements (all platforms)

  • Comprehensive Achievement is now fixed.
  • Fixed an issue in Coop where ‘Omnihacker’ may not be awarded to a Client Player in some circumstances.
  • Fixed an issue in Coop where ‘For Both Our Benefits’ may not be awarded to a Client Player in some circumstances.
  • The issue with ‘Win’ Achievement not being unlocked, despite the conditions being met is resolved.
  • Fixed an issue where Client Player stats were sometimes not being correctly tracked after quitting and resuming a game.
  • Fixed an issue where sometimes Achievements may not have unlocked correctly when Coop Players resumed a game.

Gameplay (all platforms)

  • We have made game-wide changes to Side Mission availability so they are now only available when they can also be completed. This change was made to resolve the issues where navigation would lead Players to locations they could not access (as they hadn’t been unlocked yet). This change only affects newly started games after applying the patch.
  • Fixes have been made to resolve situations where no FullChromes are present during “Mutual Dependencies” (Mission 2) unblocking Players stuck here.
  • A fix has been made to resolve an issue where some Player were blocked at the ‘Find Lanier’ step during “Data Miner” (Mission 5).
  • We have made a fix for Players reporting being blocked at the ‘talk to Kira’ step in “Trace Protocol” (Mission 7).
  • Malhorst-Gelb Siege Mech in “Trading Places” now unlocks correct enemy codex entry (Mission 3).
  • Whisper Cybernetics now correctly unlocks for all manufacturer items, not just ‘Lock-on Fire’.
  • Fixed an issue where resetting Skill Points did not update visuals.
  • Fixed names in location plaques in the journal map.
  • Habnet gear was set incorrectly as Canary, now fixed.
  • Fixed an issue with Side Mission markers appearing incorrectly inside Serenity Plus.
  • Fixed an edge case issue where melee enemies would stop attacking the Player after certain steps.
  • Resolved an issue where a Player could fall out-of-world from a certain lift in Grinder.
  • Fixed a rare issue where enemies may not spawn during the “Kill Onyx Void” step of “Trading Places” (Mission 3).
  • Fixed an issue where the Mono Defender could not be obtained from a Vendor after completing “Empowerment” (Mission 4).
  • Fixed an issue where a Player could use Propulsion Leap and knock Celine down, blocking her completely during “Trace Protocol” (Mission 7).
  • Fixed an issue where a Player could use Propulsion Leap to knock down Hung’s Left/Right Hand and block them during “Board Meeting” (Mission 10).
  • Fixed a number of issues where the Cyberdeck animation would interrupt Ability usage.
  • Fixed an elevator in ‘Cosmodrome’, near ‘Docking Bay 92’ where it was possible to fall out of world.
  • Resolved an issue where a downed Player being revived as a cut-scene was being played could cause a progression blocker.
  • Fixed an issue where AI would sometimes stop going aggro against the Player.
  • Fixed an issue where a Player could interact with a Gun Smith through the wall in ‘Coders Cove’.
  • Resolved a rare issue where the ‘Kill the Turbo Vipers at the Glittering Rose’ objective could not be completed (Side Mission).
  • Resolved an issue where sometimes enemies could stop attacking the Player during the Appropriation in “Data Miner” (Mission 5).
  • Dealbreaker weapon is nerfed (you had your fun!)
  • Knockback decreased from 150 to 110
  • Close range damage decreased from 90 to 30 (all shotguns are around 30)
  • Reload time increased from 4s to 7s
  • Clipsize decreased from 200 to 150
  • Minor Note weapon is now fun to use.
  • Piercing shots with huge knockback and stuns enemies.
  • Weapon Handling Skill nerfed from a maximum increase of 25% reload time to 40%.

Coop

  • Loading screens have been added for Players hot-joining to clearly communicate the status of joining a game in progress.
  • Fixed numerous issues with dual elevators in Local Coop.
  • Improved loading speeds for starting a Coop session.
  • Fixed several potential softlocks in Local Coop that could happen during controller disconnection & reconnection.
  • Fixed a number of Coop related crashes.
  • Fixed dialogue windows not being visible for Player 2 in Local Coop.
  • Fixed an instance where a hot-joining Player could spawn out-of-world.
  • Fixed an issue where a black screen might be displayed for hot-joining Players instead of a loading screen.
  • Fixed an issue where the ‘Invite’ button might not be working in the Pause Menu.
  • Fixed an issue where Serenity Plus wasn’t loading for a Player joining a game whilst the Host Player was just entering the interior of Serenity Plus.
  • Resolved an issue where Tutorials would sometimes not trigger for Host Player is the other Player in the party, triggered them first.
  • Addressed an issue where Players may be unable to join a Coop hosted-session after changing the User account.
  • Resolved an issue where Client Players on Window’s 10 Gamepass may not be teleported into nogHead’s room during the ‘Speak with nogHead’ objective step in “Trading Places” (Mission 3).
  • Fixed a bug where XB1 Client Players could sometimes see characters early when joining a game hosted by a Windows 10 Gamepass Host.
  • Resolved a hot-joining issue where the Client Player could potentially get stuck on the Interlink if they joined a session right before the Host Player took the train.
  • Fixed the elevator in Rooftops that would not reliably work for Client Players.
  • Numerous Local Coop controller focus issues have been fixed.
  • Improved loading speed for crossplay when a Client Player is joining the Host Player who has just been entering/leaving interiors with hostile enemies.
  • Fixed numerous issues with network disconnections.

Audio

  • Fixed numerous issues with network disconnections.
  • Replication of audio fixed for the Larkian Thug in Coop.
  • Fixed an issue where Player pain vocalisations were not firing.
  • Fixed some missing spot SFX that wouldn’t always reload after a restart in the HighStreet area of the game.
  • Fixed missing music in Taxi that could occur in certain situations.
  • Fixed missing spot SFX that could vanish during Interlink rides.
  • Music when entering a Vendor now lowers volume, rather than muting.
  • Fixed some instances where background music could be missing from the Main Menu.
  • Fixed an instance where music wasn’t playing correctly during end-game Credits.

Visuals

  • Fixed issue where fog would be incorrect if approaching from a certain direction in AGHQ.
  • Fixed an issue where viewing map in the Pinnacle on XB1 would be white.
  • Fixed an issue where player circle would be hidden in certain locations.
  • Fixed an issue with Augmentation visuals on female characters.
  • Fixed an issue with software augmentations not updating the Augmentation visuals.
  • Fixed an issue where in some instances, using the Pocket Mech could change the characters appearance from Male to Female, or vice versa.
  • Fixed a number of minor issues with hairstyles.
  • Fixed some extremely bright lights in the ‘Ascent Group HQ’ area on XB1.

Translation (all platforms)

  • Lots of translation fixes across all non-English languages.
  • More improvements will continue in here for future patches.

Misc. Fixes (all platforms)

  • Lots of assorted & minor collision issues.
  • Fixed a number of potential collision issues on elevators during Coop.
  • Fixed a number of minor fade-group issues (where parts of the world weren’t becoming transparent).
  • Fixed minor visual issues in the Journal for Character Bios.

HOTFIX #4
October 12th / HOTFIX #4 deployed on Steam

  • This Hotfix doesn’t concern other platforms than Steam, as the content will be deployed on the Xbox family platforms with Patch #3, scheduled to go live shortly.
  • Achievements: this hotfix is implementing a fix for achievements that didn’t unlock for certain players even after Patch #3 deployment on Steam. The fix will eb retro-active for these Steam players.

PATCH #2
August 27th / PATCH 2 deployed on Steam
September 3rd / PATCH 2 deployed on Windows 10 and Xbox consoles

Performance (PC Steam & Win10)

  • DX12 is now the default for all Players. Additional note: Please make sure you enable DX11 in the in-game Main Menu if you were previously playing with DX11 and/or want to continue doing so. After changing DX version, you will need to reboot the game for changes to be recognised.
  • DX11 is now supported for Windows Store
  • Improvements made to reduce stuttering and hitching, for DX11 and DX12. Please note more work will continue for future updates to improve performance for all players.
  • Ray Tracing is set to default ‘off’ on all platforms. Additional note: For Nvidia card owners, if you are continuing to have performances issues with Ray Tracing enabled, please enable DLSS.
  • Improved Hot Joining loading times on Steam & XB Family devices, more work will continue here for future updates

Stability (all platforms)

  • Fixed a number of crashes in Single Player and Co-op. If you’re on Steam have a crash, please send the Unreal Crash report.

Save Progress (all platforms)

  • Fixed a few instances where Weapon Skins could be lost
  • Fixed a few instances where Character Shirts could be lost
  • Fixed a few instances where Gear could be lost
  • Fixed a few instances where Clients items could be unequipped when a Host disconnects inside a tier elevator
  • Fixed a few instances where Clients could lose their save progress when fast travelling in certain circumstances

Gameplay (all platforms)

  • Fixed the issue where sometimes a FullChrome wouldn’t spawn in ‘Mutual Dependencies’ (Mission 2). Please note that we are aware of remaining issues with multiple FullChromes not spawning and are working on a fix for this too.
  • Fixed an issue where ‘Sell All Duplicates’ worked incorrectly
  • Changed the frequency of Kira lines when civilians are killed (will now trigger less often)

Achievements (all platforms)

  • Fixed an issue with the Achievement ‘Added Extras’
  • Fixed an issue with the Achievement ‘Aficionado’
  • Fixed an issue with the Achievement ‘Helping Hand’
  • Fixed an issue with the Achievement ‘Win’
  • Fixed an issue with the Achievement ‘Fair Trade’

Please note that we are working on a fix for the achievement “Comprehensive” and “For All Our Benefits”. All fixed achievements are and will be retro-compatible.  

Translation (all platforms)

  • Minor bug fixes in other languages

Please note that we are still working on improving the quality of the translation in all languages

Other Fixes (all platforms)

  • Multiple reported minor collision issues have been fixed

HOTFIX #3 
September 1st / Hotfix #3 deployed on Steam 
Windows 10 and Xbox consoles are not concerned by this Hotfix #3

  • Ray tracing Turned “Off” for all players on Steam.

We have implemented improvements related to Ray Tracing within Patch 2, deployed in Steam on August 27th. However, thanks to community feedback, we have identified that these improvements didn’t deploy correctly for all Steam players. The following Hotfix addresses this issue and will improve Ray Tracing for all players on Steam.

If you wish to play The Ascent with Ray Tracing enabled on Steam, please note you will have to re-enable it through the Graphics option in the Main Menu.

We apologise for any inconvenience caused.

PATCH #1 
August 6th / PATCH 1 deployed on Steam 
August 19th / PATCH 1 deployed on Windows 10 and Xbox consoles 

Platform Parity

  • Ray Tracing is now available to Players on the Windows Store.

Stability

  • Fixes to improve performance in DX12, also with Ray Tracing. Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a onetime event.
  • Improved loading in of NPCs
  • CPU performance mode for lower-end PCs
  • Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (Some other instances remain; we are working hard to resolve these for the next update).
  • Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.
  • Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.
  • Fixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.
  • Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.
  • Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.
  • Fixed some Weapon replication issues in Online Coop.
  • Fixed some issues around cross Platform hot-joining where Clients had trouble connecting to the Host

Save progress

  • Introduced a new system to circumvent situations where save files could become corrupted.
  • Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.
  • Fixes to situations in Coop where Players may experience progression blockers in certain situations.
  • Fixed the issue where a Client’s items would unequip after a Host disconnects.
  • Fixed an issue where a Client may lose connection when hot-joining a game in progress.

Gameplay

  • Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.
  • Fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.
  • The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.
  • Fixed the Casino Courier Side Missions 1 – 5 where you could sometimes be unable to proceed due to missing NPCs.
  • Fixed the custom camera for ‘Dark Horse’ Side Mission.
  • Fixed the custom camera for Bartender in Stimtown.
  • Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.
  • Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.
  • Fixed an issue where the Siege Mech in the Prison could respawn after a Player died.
  • Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.
  • Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.
  • Allows the use of certain augmentations while rolling.
  • Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock

Translation

  • Lots of fixes have been made to address instances where English would appear instead of the correct language.
  • Further work is continuing to improve the quality of the translations as well as further general bug fixes.
  • Fixed an issue in Japanese where text overlapped in the intro cut scene.

Assorted other fixes

  • Fixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.
  • Fixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.
  • Cyberdeck visible in Journal
  • News now plays in the Taxi
  • Film Grain toggle added to the Graphics menu
  • Fixed the Dismemberer shooting SFX that could be missing for Clients.
  • Fixed previews for Auto Turret and Pocket Mech in Vendors.
  • Fixed Cluster 13’s Metrolink entrances collision box.
  • Various UI fixes.

HOTFIX #2 
August 16th / Hotfix Patch 2 deployed on Steam 
August 19th / Hotfix Patch 2 deployed on Windows 10 and Xbox consoles with Patch 1

  • Fix for crash seen in some cases at the end of Main Mission 04 (Spiderboss fight)
  • Fix for crash when losing internet connection during the ‘create game’ sequence

HOTFIX #1 
July 29th / Hotfix Patch 1 deployed on Steam 
August 4th / Hotfix Patch 1 deployed on Windows 10 and Xbox consoles  

  • Fixes to address major localisation issues
  • Adds the difficulty setting in the gameplay menu

FEEDBACK!

Your feedback is incredibly useful to us. If you can, please fill out this form to report bugs or issues; it contains all the needed information for our team to address and tackle these correctly.

>> FEEDBACK FORM <<

Many thanks in advance for your continued support and patience.

The Ascent Team